In the gaming industry, speech-to-text and voice recognition technology are becoming more and more commonplace. This is due to the fact that they offer a number of advantages for both developers and players alike.
In this blog post, we'll cover some of the most common use cases for speech-to-text and voice technology in the video game industry. We'll also discuss the benefits that these technologies offer to both developers and players. Let's get started!
1. Voice-to-Text Chat
One of the main benefits of speech-to-text and voice recognition technology is improved communication. Although many video games offer voice chats, in some, players can only communicate with others via text. That means you have to stop playing the game briefly to type out your message in order to communicate.
But with in-game speech transcription, players can communicate by speaking and having the game transcribe what they've said so they don't have to stop playing. This can be extremely beneficial for players who are trying to strategize or coordinate their gameplay, or when time is of the essence. In addition, text chat can also be used to simply chat with friends and other players.
Another benefit of speech-to-text and voice recognition technology is improved accessibility. This is because these technologies can allow players with disabilities to play video games that they otherwise would not be able to play. This can be extremely beneficial for players who want to be able to enjoy their favorite hobby, regardless of their physical abilities.
Voice commands, for instance, allow players to issue commands to their characters without having to use a controller or type them out. This can help players who have limited mobility or otherwise encounter challenges with traditional gaming interfaces.
This winning project from the Gram Gamers category of our recent Deepgram + Dev Hackathon, for example, lets you control a video game character using only your voice. This technology can also let players use voice commands to navigate menus without having to use a controller or mouse.